National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
English Vulgarisms in internet communication/Anglické vulgarismy v internetové komunikaci
KŘÍŽ, Vojtěch
This Bachelor's thesis deals with the usage of vulgarisms in the communication of the English-speaking internet. The internet is well known for its very dynamic environment, as well as its many forms of communication. The theoretical part of the thesis deals with specifying the term "taboo language" and its typology. This part also provides a closer look at vulgarisms specifically. The ending of the theoretical part concentrates on introducing the specifics of internet communication. The practical part of the thesis contains a brief overview of the examined websites, and furthermore, it contains the analysis of the internet language of the chosen websites. The collected data are analyzed with the help of a corpus toolbox software #LancsBox. The data is afterwords put into tables and graphs, that show which vulgarisms are used and in what quantities. At the end of this thesis, the analyzed websites are compared in terms of the frequency of using vulgarisms. The thesis analyses when are vulgar expressions used on the internet, and whether they are used more often than in everyday communication.
Live streaming of computer games in the Czech republic: a qualitative study
Válek, Jiří ; Švelch, Jaroslav (advisor) ; Švelch, Jan (referee)
This thesis focuses on the phenomenon of live-streaming of computer games in the Czech Republic. This thesis is based on an approach of online ethnography and tries to describe what meaning do the producers of content (who are labeled as performers in this thesis) ascribe to streaming, what are their motivations to stream, how they present themselves on the streams and what is the content of those streams. The live-streaming of computer games in this thesis is put into context of user-generated content. The main part of this thesis is a qualitative research realized through an online observations of streams and through interviews with the performers, who stream on the streaming service Twitch. The findings show that streaming is entertaining and time passing activity for the performers, but also a form of a social contact. Some motivations of the performers include the satisfaction of their viewers and recurring contact with them. There were no financial motivations involved among the performers. Performers mostly do not stylize themselves into any specific role, however some of them do take on themselves the roles of teachers, who teach their viewers to be a better gamer, or the roles of entertainers. During the stream the performers mostly put their attention to only a single game and also to an...

Interested in being notified about new results for this query?
Subscribe to the RSS feed.